Patch note 18/04/2019

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  • With today's maintenance the server will receive the following changes:


    • Some of the PVP Resistances in the game are a bit less effective now, to balance even more the damage output.
    • The Formula of the bonus "Chances to get double experience" only granted 25% experience, it is now raised to 100%.
    • The Formula of the bonus "Chances to get double drop" was not working on certain kind of drops. Now it emulates entirely the thief gloves effect.
    • The Healers inside the Erebus Run won't refill the HP of the boss entirely if left alive for too long.
    • Doubled the chances to drop items with 1 and also 2 rarity bonus.



    Thanks Metin2 SG Team

  • With today's maintenance the server will receive the following changes:


    • Some of the PVP Resistances in the game are a bit less effective now, to balance even more the damage output.
    • The Formula of the bonus "Chances to get double experience" only granted 25% experience, it is now raised to 100%.
    • The Formula of the bonus "Chances to get double drop" was not working on certain kind of drops. Now it emulates entirely the thief gloves effect.
    • The Healers inside the Erebus Run won't refill the HP of the boss entirely if left alive for too long.
    • Doubled the chances to drop items with 1 and also 2 rarity bonus.



    Thanks Metin2 SG Team

    Can you be more explicit about which resistances are changed and how much ? Also which are increased.

    The damage output seems lower than before, if you lowered some res you must've raised others. Few details please.

    • The Formula of the bonus "Chances to get double drop" was not working on certain kind of drops. Now it emulates entirely the thief gloves effect.


    Did I understand correctly that you can get 40 % better rates? (Earrings + Bracelet)

    Does this also work for Metins and e.g. Red Changers?