Posts by Elspeth

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    Dear Players,


    hereby i present the Patch Notes of today 27/03/2021,


    • Changed the Language skill. Everyone can understand each other now, instead, the language skill [On M1] will give 5% Damage against the respective Kingdom.
    • The Call chat should be Global now.
    • Changed all the Upgrade Material drops from their usual list into the same list as all other items, this way the IngameWiki and the "?"-Button will find the Items and they can be displayed
    • Added the Rewards to the Easter-Chest
    • Added new translation to the Language skill in order to match the new effect
    • Added a function that despawns Metins if they are not attacked for 30 Minutes. A Countdown will be displayed if only 5 Minutes are left. If the Metin should be attacked, the Countdown resets to 30 Minutes.
    • Added a function to the Easter Basket, that makes the basket "consume" all 20 Eggs by itself, like this you wont need to click all eggs one by one.
    • Removed EggMetin Spawns from Map1 [Event Metins]
    • Monsters will now despawn significantly faster once they are killed, this should reduce the time needed between Dungeon Stages and also help reduce lagg for players with less good hardware.
    • Added a "Junk" Category to the Drop Filter
    • A lot of Beginner items are now sellable to the NPCs
    • Heaven's Lair Humanoids [Grotto of Exile] and Dark Dragon/Beta Maps [Cape, Dawn, Thunder, Bay] Monsters are not longer automatically aggressive to the player
    • Heaven's Lair Humanoid [Grotto of Exile] ranged Monsters are now attacking from Melee Range, the resistance type remains unchanged.


    Kind Regards,


    The Metin2 SG Team

    Dear Players,


    hereby i present the patch notes of todays Maintenance.


    • Easter Content added
    • Added a Message that informs you if you turn on your Anti EXP
    • Added 2 Factor Authentication to the Game
    • Made multiple items Stackable

    A little explanation regarding the 2FA,


    Recently there have been a lot of Servers shut down.

    During the last few days, around 40 Accounts were "hacked" using the database of said Servers.

    For this reason, we will force the 2FA onto every account.


    What does this mean for you?

    You will need to log into your E-Mail account in order to Authenticate yourself.

    Everytime someone wants to login to your Account from a new place, you will need to confirm that via E-Mail.


    What does this "give" me?

    Simply said, even if someone finds out your ID and Password, they wont be able to login to your account, without you allowing them to do so.



    Kind Regards,

    Metin2SG Team

    Dear Community,


    with todays maintenance the following patches will take place.



    • Quick Buy added - You can now Shift/Left Click things to buy multiple of the same (stackable) items from vendors
    • MobDrop Wiki added - A system that shows you where to drop your desired items
    • Aura and Enchanted Blade will now stay active through teleport
    • Max Stack size raised from 200 to 250
    • Removed the "Call your Horse" message when mounting
    • Horse Quest cooldown [Level 1-11] Removed.
    • Mousewheel support for Inventory and Scroll bars added



    Kind Regards,

    Metin2 SG Team

    yes
    it doesnt work

    can we get a fix ?

    It works, the time in the tooltip is just not showing the correct number.

    The increase is not exactly 50%, they differ based on which skill is used and at which stage of the skill it is.

    P for example lasts drastically longer than M1 but S ofcourse lasts even a lot longer than P.


    For example Aura P says it lasts 1:30min, though it lasts 1:46min

    On Aura S the effect is on a bigger extend.

    Generally the rerolling here is not influenced by what type of rarity the item has, only the amount of stats.


    An Epic Item can become legendary but a Mythic item can't, because Mythic has only 6 Stats while Legendary has 7.


    The Explanation given in the other Thread is simply for people to understand what causes an item to be Titanic or Legendary for example and how the System in general works.


    Just because you can reroll it, that doesn't mean a Legendary item is common. I doubt that anyone has a full set with perfect Legendary Items even though the Rarity Items exist since ages.

    wtf, Christopher is still member of the staff? the same christopher who was the first owner of the server?

    Chris has never stopped being a staff member, though, he isn't ingame Staff anymore. He always remained the owner of the Server.

    Dear Players,


    I'd like to present the Patch notes of Today.


    • Added a potential fix for the Login Disconnection Issue which was caused by the Sash Update. If you still happen to encounter this issue, please contact a staff member so we can take another look at it, though we believe that it should be fixed now.
    • Scroll of Reversal to remove stats absorbed into a Sash will now work properly


    Kind Regards,
    Metin2SG Team

    For example: I would've loved to see some screenshots and a short explanation of the new sash system instead of a one-liner that tells me that the system was added.

    You mean like the Guides we do on basically every new Run/System which we publish even before they are released?


    [GUIDE]Sash System


    I am sorry but someone who doesn't even inform themselves about what they are saying should really not bother to write such a gigantic text, if its clearly not even reasonable.

    Its not even hard to find this Guide.

    Its in the Official Guides Section.

    It's also linked in Discord in the "Guides" Channel

    00e323fc2a7e783b0925fda71cb6bfee.png


    You make up strawman arguments, thats not constructive criticism atall, even if you call it that.

    so this update destory all 8avg 5skill weapon, and you focus all player to play skill dmg in PVP xD
    because in 75 weapon, if you get high skill dmg = negative avg dmg,
    high avg dmg = negative skill dmg,
    so body war and weapon sura will become shit in PVP, casue they need aborsb avg to make normal attack dmg, but their skill dmg will get debuff ( casue of negative skill dmg also absorbed)
    skill dmg class such as mental war, mage , bm sura = patch winnner
    body war , weapon sura = patch shit

    Hey there,


    just a quick reminder...

    Negative/Positive Stats have always existed and besides of that if you have, lets say a 50 Average Weapon + 8 Avg/5 Skill in Rarity you will have estimated like -18% Skill damage. 25% of that is 4.5 that means you will end up with 5% less Skill damage.

    Which is not going to kill you considering that you can absorb 2.5% [3% rounded up] from Rarity so you will be at a huge loss of 2% Skill damage in exchange for 12,5% [13 Rounded Up] and 4% so a total of 17 Average Damage.


    End Result;


    13% Average

    -5% Skill Damage

    4% Average

    3% Skill Damage



    Skill damage is much harder to come by at a much higher loss of Average Damage.


    If you have a 28 Skill damage weapon with 8Average/5Skill you will end up at Negative 45-48 Average Damage.


    So lets do the same calculation here


    28/4 = 7 Means you will get 7% Skill Damage

    -45%/4 = -11.25 Means you will get -11%

    8%/2 = 4 Because rarity is absorbed by 50% not by 25%

    5%/2 = 3 because its rounded up


    Means on a great skill damage weapon you will end up with


    7% Skill Damage

    -11% Average Damage

    4% Average

    3% Skill Damage


    So a total of 10 Skill Damage and -7% Average Damage


    This means at the end of the day, both kind of classes profit about equally from it, but skill damage is always a little harder to come by from my experience.


    Eitherway, its nowhere near of getting close to "killing average damage classes".

    Dear Players,


    hereby i present the Patch Notes of 30/01/2021


    • Shoulder Sash System added
    • Fine Cloth drop added to various bosses
    • Sash drop added to Dragon Watcher Chest (Meley Run) and Hydra Chest
    • Account Login Information are now saveable in the Client
    • Shoulder Sash Costume System added
    • Auto Split function added
    • Fishing Extravaganza point requirement for rewards raised



    Kind Regards,

    Metin2SG Team

    Hey Guys,


    A little guide for our new to come Sash System.



    1. What is the Sash System?

    2. How do i get my Sash?

    3. How does it work?

    4. What Stats do they give?

    5. How does the Absorption work?



    1. What is the Sash System?


    The Sash System will allow you to create and combine Shoulder Sash Items which will be able to absorb the Avg/Skill dmg and Rarity of Level 75 Weapons +9.

    Note that it only works on Level 75+9 Weapons.

    It will not absorb things like Attack Value, Attack Speed or any other stats than Avg/Skill Dmg and the Rarity stats, therefore you can use any of the 75 Weapons and aren't forced to use Bows exclusively.


    83fa8a97ea12be563266825f87579999.png


    2. How do i get my Sash?


    You will be able to drop "Fine Cloth" items from nearly all bosses in the game. These can be used to craft a "Sash Box" at Theowahdan which can have one of four different Shouldersash.

    Two of which are PvP, Two are PvM.


    You will also be able to obtain Basic PvP Sash from "Dragon Watcher Chest" and Basic PvM Sash from Hydra chest


    Alternatively you will also be able to obtain the Sash Box from the Milleage Mall.



    3. How does it work?


    Once you have obtained 50 "Fine Cloth" you will have to talk to Theowahdan and craft a "Sash Box".


    Out of these "Sash Box" you can get either of 4 Sash


    Lord Sash (Basic) - PvP

    Master Sash (Basic) - PvP

    Sovereign Sash (Basic) - PvM

    Royal Sash (Basic) - PvM


    Both PvM Sash have identical Stats. Same goes for both PvP Sash, they only differ in design.

    Combine two Basic Sash of any kind and you will obtain a "Fine" Sash, however, it can also fail.

    A Combination will always destroy the bottom Sash and upgrade the Top Sash.


    125fd1cf6947e382943c64293b9a0e8b.png


    The Grades are

    Basic

    Fine

    Noble

    Custom


    The Higher the Sash, the higher the Absorbtion Rate and Base Stats of the Item.

    The Stats and Absorption rate are fixed, thus you won't need to combine 200 Custom sash to reach the maximum Absorption.

    On Custom, it is maxed out and can not be upgraded further.



    4. What Stats do they give?


    PvM Sash will grant you;


    All Status Points Increase

    Attack Speed

    Monster

    VS Boss

    Crit Res

    Poison Res

    Absorption of Avg/Skill Dmg/Rarity



    PvP Sash will grant you;


    All Status Point Increase

    Vs Demi

    Magic/Melee Attack

    Demi Res

    Crit Damage

    Crit Res

    Absorption of Avg/Skill Dmg/Rarity


    5. How does the Absorption work?


    Absorption is actually fairly simple.

    It will ONLY absorb the Average Damage, Skill Damage and Rarity Stats of a Level 75 Weapon +9

    It will not absorb the Attack Value / Magic Attack Value / Attack Speed nor any other things except the ones mentioned above.


    This Absorption does not affect the fixed stats of the Sash but will add additional Stats on top.

    The Level 75 Weapon+9 will be destroyed in the process and absorbed into the Sash. There is no way of recovering it, however, you will be able to remove the stats if you want to improve your sash. This will still not recover your weapon though.


    b87f972b5aad75979fc3236ce098f806.png



    Thats about all for now,

    If you have any questions go ahead and ask.


    Kind Regards,

    Metin2SG Team

    Dear Players,


    hereby i present the Patch Notes of today, the 20th of January 2021


    • Added a System which allows you to continue upgrading without the need of dragging Scrolls/the item over and over. *click*
    • Adjusted several prices of the "Beast Master" NPC to make the Poly Marbles more affordable
    • Exchanged the "Orc Scout" Poly Marble for "Orc Fighter"
    • Exchanged the "Plagued Swordman" Poly Marble for "Blackwind To-Su"
    • Exchanged the "Esoteric Arahan" Poly Marble for "Dark Arahan"
    • Exchanged the "Savage Infantryman" Poly Marble for "Blackwind Jak-To"
    • Increased the Bonus Monster from Polymorph P [180% -> 240%]
    • Removed all old Poly Marbles out of players inventories, storage, etc. as they have no place here anymore and are outdated.
    • Fixed a problem with the Warp Panel which wouldn't let you teleport into the Ghost Forest.


    Kind Regards,

    The Metin2 SG Team

    I suggest that the marked poly in the Picture gets changed for the "To-Su" poly from map2. Materials could stay the same. It would be a real shame if the best poly in game pre update would get removed. Also would be great if the bonuses added are more equel for polys. Some give up to 500 ap while this one giving 75ap is pretty much a joke. Im not asking for 500ap on all, but who will care for a poly that gives 75ap.


    PS: Elspeth Black orc is no where near top 3, thanks to poor hit animation hence low attackspeed. The fact that there are below 10 on the server atm is due to the reason, that it is sipmly too expensive, compared to others, to craft them. You may ask yourself why is that? The simple answer is: The materials needed for them, which get farmed by low lvl players, already sell for a very high price.

    Orc Tooth, Orc Tooth+ and Orc Amulett are expensive?


    Orc Teeth Sell for 900k per Piece

    Orc Tooth+ Sell for 1.5kk - Pretty sure they were much cheaper Pre-Update.

    Orc Amulet for 100k per piece.


    Sounds horribly expensive to me.


    Also you should test stuff before you judge, because unlike you, i have tested ALL of the poly marbles and as a matter of fact, the Black Orc was only 0.07 seconds slower than the best poly marble.


    Test updates thoroughly, then judge.

    You are doing the same error after every update.

    Half a day is not a proper time to thoroughly test an update and especially not if you claim that a poly which costs less than 20kk and could be farmed in 10 Minutes is "expensive" because that means to me you can't possibly have tested all 40 Poly marbles.


    https://i.gyazo.com/f18929ef231f83f769e1d9dce504b4e0.mp4


    Looks about the same speed to me.

    Thumbs up for the new NPC, the display of the stats, the appearance in shop search and the stamina bar removal and fixing the bugs.


    Thumbs down tho for the fact that we can't drop polies from the mobs anymore and that you put us to farm for ups to receive our most useful tool in runs. Also what the hell is going on with the material mounts per poly? That changes the whole economy of the game in just 24h. We needed max 10kk for the good ones and now the price for it went extremely high. How we suppose to make profit from the runs if the very poly costs more than the rewards? And don't tell me the rewards will raise up prices, cause there are some very good players that can manage runs without even poly. At least change the material mounts back to normal, we used to need 8 keepsakes+ and 8 gems+ for a speerman, now 4x more damn!


    Bring back the poly drop & change the prices of the polies in the npc a bit!

    Aight to set this straight;


    I suggest to you that you could test other polies. Not only the ones you are used to.

    One of the Top3 Polies in my test was the Black Orc and i am pretty confident that hardly anyone even bothered crafting that one so far. Which is proven by the fact that theres below 10 of those on the server atm.

    King Scorpion and Black Orc are both very decent poly marbles which are surely harshly underrated atm.

    Black orc was even slightly faster than the Spider polies in fact.

    Also, people are complaining the market is dead. If we give people, especially beginners, a good way to farm, it also seems to be wrong. Atleast to the high level players, those who already have the most.


    Unfortunately, as on nearly every update, people complain before they even test the update.

    can we fix prices in shop ?


    right now fisherman sell 3 times higher


    points doesnt always add when we catch a fish ...
    caught minnow and crucian carp
    and 0 points

    The Fisherman sells for 3x the Price because its an International Map, thats normal.

    As for the points, thats intended.


    You have a chance to gain points when you catch fish, its not 100% but its higher than before.