Posts by Elspeth

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    Hey there,


    before i state anything regarding this, do us and yourself a favor and wait untill you actually saw the S-Skills.

    Telling me that Remove debuff fails often at over 60% already sounds quite exaggerated, telling me that it fails often at the S-Rank 87% sounds even more unbelieveable.

    Code
    Ela seriously, the WP sura is useless. A body warrior will hit 100+ metins faster. WP is usless for a dungeon. Take hell run, for example. Good luck doing without 50 avg poison, solo. Where the body fighter does it soft with 45 avg grude.
    
    People don't play WP anymore, I left WP for Wojo Body, because it just doesn't pay off.
    
    DMG is too small, you won't kill boses, without PT forget about dungeon, when asasins do it easy.
    
    You just killed Sura WP on your change 30+ dmg on assa and mage, and that's it.

    Hey there,


    so you are telling me the Buff to Sin and Mage killed weaponary sura but tell me one thing, please.


    In which way did a buff to two classes lower suras damage?

    Suras were always worse in terms of damage compared to warrior.

    Suras just have an easier time tanking everything and are an alrounder, it is completely normal that a class that is okay/good at everything is the best at nothing in every game while here they are actually by far the best at being easy and tanky.

    Hey there,


    you speak about bias and then you tell us that we should buff Weaponary sura because it is your favorite, thats a bit tough to understand.

    Just because you personally like it the most, that doesnt mean its supposed to be the best in everything. In fact, if its the best in everything that means the balancing has failed and it needs to be adjusted.

    Besides, you said Weaponary Sura only has 2 Damage Spells while in fact they have 3 and are the only class with having an active debuff other than the pretty useless Slow effect or Poison which anyone can apply.


    On top of that, they can also use 2 Weapon types as they are literally the only ones with a special kind of Sword.


    Assassins are literally useless in PvM other than Bosses if you compare them to Suras or Warriors, killing Metins takes quite a lot longer.

    Suras can do absolutely everything just fine, but ofcourse they also have weaknesses which in their case is the exact same thing Assassins excel in, bosses.

    But unlike other classes, the Weaponary sura also excells at one thing when it comes to runs or bosses... tanking. Ofcourse theres one class to beat Weaponary suras for that, the black magic sura, but who is going to tell me he plays a BM Sura in PvM ?


    TL;DR

    No Matter how we put it, weaponary sura is not in a bad position atall.

    Neither in PvM, nor in PvP.

    Especially not with S-Skills.

    Hey guys,


    here are the Patch notes for today, 07/10/2020



    • Ship Defense Run Added
    • Supreme Skills Added
    • Rainbow Stone Added to the Hydra Run which is needed to upgrade your P1 Skills to Supreme
    • Completely new Animations added for all Supreme Skills
    • Mounts are now completely disabled in nation War
    • Drop Bonus Formula changed, it is now not going to punish you for being on the same level as the Bosses/Metins anymore. The Drop Bonus is now starting to lower from 5 Levels above the Target.
    • Dragon Roar is now a ranged skill
    • Remove Magic is now properly working as a Magic Skill rather than a Debuff Skill, meaning it can be resisted with Magic and Sura resist aswell.
    • A Person who was affected by the "Remove Magic" debuff is now protected for 2 Minutes of being removed again.
    • Cure now becomes consecutively weaker with every cast on the same Target, dropping to 75%, 50% and 25% effectiveness if used multiple times on the same target within 2 Minutes
    • Ritual of Doom can now damage people while the caster is mounted
    • Repetition Shot Animation drastically speed up, it will now only shoot 4 arrows on every rank instead of increasing the animation time and arrows shot with every rank.
    • The Assassin specific horse skill now has the same Skill Type as all other Skills and therefore is affected by resistances
    • The Buff Skills which arent toggle skills; Aura of Sword, Fear, Enchanted Armor, Taichi, Aphotic Shield, Berserk now do not have any Cooldown anymore
    • Little Dragon Pet added which gives 15% Damage increase inside the Ship Defense Run
    • Created New bonuses which were added to the S Skills like Critical Defense, Critical Damage, Pierce Damage, Revive and increased Effects for Selfcast of Mage Buffs
    • Bay mobs fixed, they are now not attacking from afar anymore if they aren't supposed to.
    • Elixir of Agility now properly displays that it grants Dex rather than 50 Damage
    • Magic Potion now properly displays that it grants Int rather than 10% Magic Res
    • The Enchanted Forest Map Metins [Metin Arboreal Creatures & Metin Of The Forest] now have improved drop.
    • Additionally, the respawn time of these two types of Metins was reduced.


    Kind Regards,

    Metin2SG Team

    Hey,


    thanks for the feedback.


    Lets sort out the more complicated one first;

    Inferno - The Visual is the exact same as on P and below, its just not as visible there because on P and below its just little sparkles while on S its a rock formation. This clip will show what i mean, pay attention to the little sparkles on the ground which are effectively the same, they move with me aswell, just like the Rocks on S.

    https://i.gyazo.com/59c4d34e277737821a001ffae8714c1d.mp4


    This could be fixed by making the Mage static during the cast - but that ofcourse means no more moving untill the casting is done.


    As for the Aphotic, as explained ingame it is supposed to State 33 and 7 for a total of 40, which will be corrected, thanks for the report.

    so there's that famous bug for dagger sins, that when you go stealth too soon after spawning or smth u are visible but your name tage is not visible.

    that happens with the new "2 stealth attacks" mode too, when you used fatal strike or that weird 6th skill.

    so you are visible but your name is not visible, when you should still be invis.


    it works fine for backstab, spinning dagger and poisonous cloud

    Hey,


    try to get us a Video of that bug. A Video from the perspective of someone else than the Assassin who has that bug occuring, please.


    Thanks for the Feedback so far, guys

    Dear Players,


    Thank you for helping us Test the Supreme Skills and the Hydra Run,

    i create this Thread in order for you to be able to write your personal feedback down.


    If you found any Bugs, Translation Errors, unclear tooltips or anything else you want to speak up about, do it right here!


    Keep in mind though, everyone might have their own opinion, you do not need to argue with them, just write your own opinion down.


    Kind Regards,

    The Metin2SG Team

    Hey Guys,


    beware of the Hydra's attack and make sure to protect your ship, help it reach the new continent and you will be rewarded.. potentially with Supreme Skills.


    f66da7e90b15c1d9bac949b87ea5f79a.png


    1. General Info

    2. The Tasks

    3. Noteable Drops



    1. General Info:

    Level Limit: 100 - 120

    Run Type: Group

    Resistance: Ice

    Strong Against (Boss): Monster


    You can enter the Run by talking to the Fisherman in the Fugutives Cape, simply use your Dungeon Info System to Locate him.

    He will bring you onto the Ship, once you are there, "talk" to the Steering wheel to start the Run.


    e50c31085871dbcb2638ef5d93f65fd8.png


    2. The Tasks:


    The First Task:

    After you have started the Run, you will get a countdown of 3 Seconds. After the Countdown ends, multiple waves of Monsters will start spawning for 120 Seconds and continuesly attack the Mast of the ship.

    Fend of the Waves and try to minimize the Damage they deal to the Mast.


    The Second Task:

    A stronger wave, including one head of the Hydra will spawn, continue with what you do best!

    Fend off the Monsters while slaying the Hydra's Head. Once the Hydra's Head is dead, the Wave will End and the Task is succeeded.


    The Third and Fourth Task:

    The waves become stronger in the third Task and a last time in the fourth Task.

    Proceed with what you learned in Task two. Fend off the Waves while killing the second and third Hydra Head. The last Hydra Head is the strongest and has the ability to debuff the party with its attacks.

    As in the second Task, once you killed the Heads, the waves will end.


    f5ff37f3488eab0cb86015c64d82257c.png



    3. Noteable Drops:


    As for now, the only drop we will confirm for you, is the chance to obtain a Rainbow Stone.

    This Powerful stone is used in order to increase your Perfect Skills to the "Supreme" level.


    cdcd5d0a9460d82c5f37c50b998fccfc.png


    Kind Regards,

    Metin2SG Team

    It's mostly a matter of getting used to it as it is right now.

    Vs and Resistance pages sounds fine too.


    Resistance to crit/pierce seems to be brokne in the bonus page. I see either 25 crit res, or 10% pierce without having anything with that stat active. I think it's only a visual bug though.

    Yes we already checked on that.

    If you have X% Crit/Pierce chance, it will also display Crit/Pierce Res but its only visual so its no big deal.

    Hey guys,


    Unfortunately i missread a bit and added a yellow player into the Dagger Sin spot for blue kingdom,


    since there was nobody else before and after applying for dagger sin (blue kingdom), that slot is open for application again.

    Only apply for this spot, not for warrior, sura or mage.


    €: The Spot is filled again, so no more applications needed, thanks guys.

    Hey guys, another little update.


    As you can see nearly all slots are filled by now,


    most applications we received within the last 12 Hours were either applying for Slots that are already filled, or yellow characters applying for blue slots.


    I want to explain a few things here,


    • You do not have to own a character of the class you want to test, knowledge about it is all you need. We will create the Chars for the testing. As i said, this test has absolutely nothing to do with the real game, wont be on our live server and has no actual "gameplay" - It's a Test. I thougt this would be very clear to begin with, atleast the part of "This is a test, not part of the game" and that its going to be on the Test/Dev Server but i received some questions wether or not you have to farm for the S skills, which chars will be used, which equipment, etc.
    • Yellow players can not apply for blue spots. We purposely made it 16 and 16 in order to ensure a fair distribution of slots between the kingdoms. I know that these applications dont come out of ill intend but probably rather out of missunderstanding why we seperate it like this, but i felt like i should clear this up, so you guys dont write applications for nothing.
    • As Shadow stated before, we can only consider people who are Focused, this is having more impact on the game than some people might imagine as adding new skills could change the entire game in terms of balance if the testers are not focused. Suddenly characters which were good before become the weakest and archers start oneshotting everyone [Yes, i am exaggerating]

    Dear Players,


    Some Categories are already full so we've decided to post a little update on who was first to secure a seat.

    As Shadow said, first come first serve, but all posts here and in the ticket system were automatically "disqualified" and ignored, as we need people who read what we write.


    If you do not see your name in there, another Person applied for the same slot before you, that doesnt mean you can't apply again for another position.


    I've already mentioned this to some of the participants but i want to mention it publically aswell,

    i see a lot of members participating from "rivaled guilds" and i want to make it very clear, that this test has nothing to do with actual gameplay, this is not a Skill Comparism or any of the sorts, this is a kind of "Closed Beta" test if you want to call it like that.

    I dont want to see any Banter or similar during these testings, this has to be done properly and somewhat coordinated so trash talking will not be tolerated, because the ones who suffer at the end if something is unbalanced or bugged, are you guys.


    Class Elgoria Asmodia
    Body War Pr0metheus 1000Emys
    Body War
    Thorkell 100oofs
    Mental War Hecthor BBazzy
    Mental War BazAzul Desired
    Blade Sin Trommelpeter xNaexus
    Blade Sin OneShot1Kill
    Kusarigama
    Archer Sin PaganMin xNinjaTimex
    Archer Sin Yisy Reaact
    Weapon Sura xBuggsBunny Palita
    Weapon Sura JET9CHAMP Thiassi
    BM Sura AlmightyHoly Luxuria
    BM Sura Chunchunfarm ef23
    Dragon Mage Fivel Hiumi
    Dragon Mage ThanhThao Muffinz
    Lightning Mage Yunii MavisVermilion
    Lightning Mage RokShanghai Madina

    Dear Players,


    As you know we are working on the supreme skills at the moment and in order to test them properly we'd like to ask for your help.

    We are looking for a total of 32 Players to test these skills on our test server, 16 yellow players and 16 blue players.

    We will need every race twice for each kingdom, meaning each Char-Class a total of four times per kingdom


    If you want to help us, please send us an E-Mail to Info@tec-interactive.com with the Following Info;


    • Your Char name on the Live Server
    • Your Kingdom on live server
    • The Char & Race you want to Test


    Every tester will receive 10.000 Tec Points and a Rainbow Stone.

    Rainbow Stones are going to be the Item you will need in order to Level your skills beyond Perfect, up to Supreme.



    Kind Regards,

    The Metin2SG Team

    Hey and welcome Edgar!


    Sorry to tell you but we removed the Red Kingdom in order to have a more equal division.


    If you have any questions about the game, feel free to contact our Staff or helpers ingame and on Discord if you need any Informations or help with the content.

    Dear Players,


    As most of you surely noticed by now, we made Costumes non tradeable and only storeable if they are at full duration.

    This is mostly due to consistancy since some costumes behaved weirdly and only some costumes were tradeable.

    Also due to the fact, that theres way too many people trying to scam players by selling low duration costumes at full prices.


    With this Update, we also made Pets non-storeable, however, this will be reverted on the next Reboot. Pets will remain as you are used to able to go into your warehouse.

    Costumes however will stay as they are now.


    Since some of you complained that you would have prefered a headsup, which is ofcourse understandable, i will be giving you a headsup now, that the same change will be happening to Hairstyles for the same reasons.


    Kind Regards,

    Metin2SG Team