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Result, 50 medals gone, everyone angry and no nemere done xD. 5 players with more than avg gear and good buffs, everyone poly to kill him and he justs kills everyone, sometimes he cant even be damaged for some reason lol
EDIT: group avg level was 95.
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If you are from yellow kingdom and still need help with horse quest, i can help you when i will be online.
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From my point of view, 2 min dispel immunity is too much. The dispel duration is around 30 seconds, so if we compare these two durations, we have around 1.5 minutes of immunity (this is a bit too much in my opinion).
My suggestion is to reduce immunity duration at 1 min and 30 seconds or make a new effect like this: If you are removed, you have 50-60% chance to be immune at dispel (dispel resistance - last 2 min). 100% immune at dispel is broken, even with S skills players will keep to play with hits in this way, because they will have buff benefits for 1.5 minutes and pierce + critical hits will be more effective than skills for some classes like body warrior and sura blade.
First of all i want to say good job to all Metin2 SG staff for hard work.
For moment, my observations are only for visual effects, i didn’t test skills enough for say something about damage or special stats. From my point of view, all visual effects look really awesome, except dragon roar and inferno (dragon mage). These two skills are too opulent (like roccoco style 😂; joking), they are too visually tiring. Volcanic rocks used to maximize visual effect for dragon roar are too extended, the area where the skill is used become hard to watch.
Anyway, i will come back with pro and contra about damage and special stats when i will have enough informations and tests.
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