Display MoreHey there,
just a quick reminder...
Negative/Positive Stats have always existed and besides of that if you have, lets say a 50 Average Weapon + 8 Avg/5 Skill in Rarity you will have estimated like -18% Skill damage. 25% of that is 4.5 that means you will end up with 5% less Skill damage.
Which is not going to kill you considering that you can absorb 2.5% [3% rounded up] from Rarity so you will be at a huge loss of 2% Skill damage in exchange for 12,5% [13 Rounded Up] and 4% so a total of 17 Average Damage.
End Result;
13% Average
-5% Skill Damage
4% Average
3% Skill Damage
Skill damage is much harder to come by at a much higher loss of Average Damage.
If you have a 28 Skill damage weapon with 8Average/5Skill you will end up at Negative 45-48 Average Damage.
So lets do the same calculation here
28/4 = 7 Means you will get 7% Skill Damage
-45%/4 = -11.25 Means you will get -11%
8%/2 = 4 Because rarity is absorbed by 50% not by 25%
5%/2 = 3 because its rounded up
Means on a great skill damage weapon you will end up with
7% Skill Damage
-11% Average Damage
4% Average
3% Skill Damage
So a total of 10 Skill Damage and -7% Average Damage
This means at the end of the day, both kind of classes profit about equally from it, but skill damage is always a little harder to come by from my experience.
Eitherway, its nowhere near of getting close to "killing average damage classes".
my point is that : some class need both avg dmg and skill dmg such as body war and weapon sura get dubuff
there are 3 ways in PVP so far,
1. full skill dmg > making a 5skill 5demi weapon
2. full avg dmg> making a 8avg 5demi weapon
3. mix dmg> making a 8avg 5skill weapon
we can play both avg and skill dmg at the same time by making a 8avg 5skill weapon in some special class such as Healer Mage and weapon sura
but this sash update force us to choose one side only, either avg dmg or skill dmg , which is not a good idea.
For example, i am a body war, i would make AVG sash for sure, therefor, my skill dmg must be lower = NERF. because skill dmg is also important to me
But if i am a Skill dmg class : bm sura/ mage, i will make a SKILL sash for sure, and my avg dmg will be lower, but it is totally not affect me.