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Ah, fair point about the Nemere cd, forgot about that for a moment. I still believe a slight revamp is needed. The spawn on the external maps is generous enough that you can easily and safely farm much more than a plagued run has to offer at the end in the same amount of time and much cheaper gear.(The xp in it is still really nice though).
I agree about the costumes. I wouldn't mind keeping only pvm and general stats on them.
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Shadow
Will the following stuff also be added to s1?:
- global call chat and remove the need for language skill/ring
- anti-xp at general store
- Hell Run and Nemere added to dungeon info
- On the topic of dungeon info: will the ranking system be implemented or no info on that?
- Any news regarding the farmer pack and premium pack after 3rd hand was added permanently?
- Will costumes and hairstyles retain pvp stats or do you plan on removing them?
- Any chance you can add recipes for Blue adders -> blue changers to the Master NPC?
- Any info about updating the drop in plagued run since it's not worth running it at the moment at all?
Also, Nemere still has a 45min cd while Hell Run is 10 mins. Nemere is slightly harder to make and the rewards are worse atm.
Regarding DSS: any plans on improving the core drops for dungeon bosses since they drop worse tiers than the bosses in the 90s maps and require more investment overall?
Sorry for bombarding you with questions^^
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I think we had a case where it happened without xp bonus items too. Pretty sure we did.
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ye it's a known problem, seems like the attempted fix from last patch didn't work.
Shadow Maybe it has to do with Level 5 mobs only?
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Shadow Hey, is anything in work for the stutter caused by moons ?
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Shadow It just happened again in plagued run this time. It seems without any xp bonus on items. It happened from the metinstone there. So it might be the case with metins, and bosses(or maybe just Level 5 mobs in general).
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yea I figured. I still think it has something to do with the xp bonus on items or maybe with the xp bonus in party.
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No video, check MadBoss character(95 sura). he was lvled to 95 in the last 3-4 weeks. He had the bug somewhere in the 80-90 range iirc.
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Ok it could be that maybe when a member of your party dies and revives, the experience loss is shared among the party members. Thats way more possible than an exp overflow.
Afaik a guildmate was losing xp after each metin kill in 11th floor in DT. IT was fine after he leveled. Don't think it'a a revive loss.
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it was always a party, yes.
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Shadow does this include the rest of the changes for DT too?(1st map,key,and blue death drop)
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It cannot overflow. It is better if you tell me where it happens and with what monster.
happened with Jotun and in DT 11th floor from what I recall(I think from the metins in 11th floor)
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Shadow Can you also check the bonus XP stat a bit? It seems that it can overflow sometimes(rarely) and give you negative XP
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the HM requirement is excellent. Imo another pass on upgrade costs should be made and adapt the numbers of materials required to the current droprate of items.
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Will this affect the stats on the normal mounts, will they get higher values? How will it work?
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Emy, dragon has a global cooldown. If someone entered it goes on cd for everyone on the server.
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yea, I mean that only onyx has 12h, the other 5 are 4h
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Shadow Can you also have a look at something else DSS related while you're at it. Only the Onyx has 12h duration, rest are still 4h.
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Shadow Still issues with DT:
-mobs are removed in the lower level, so that's fine
-you still don't get the correct map directly
-you don't get the correct key directly either
-not sure if Blue death actually drops 2x boxes now, normal Reaper does though
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Shadow
one of the rubies is +4 and not visible in this case.
Gr777n is the name of the char, (373,655) coords