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Shop search find the items by their vnum not by their name. DSS don't change vnum when you upgrade its +. The "+" is like a bonus. It should list all of them thou, from minor to high class to +5, maybe there aren't any for sell on the market.
A guildmate has 3 stones in the shop, one of which is +4 and it's not visible at all. If you search for any DSS you only see +0.
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Shadow there seems to be 1 more issue with the shopsearch(not introduced now anyway): it can't see alchemy stones higher than +0, you don't even have an auto-complete for the enhancement.
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Nice.
Hopefully, Gameforge won't nuke your video down immediately.
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it depends on the class(different thresholds when the dmg increases) and type of weapon too.
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Attack speed update doesn't work either
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Shadow Can't up +6 stones currently
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Duration of Skills increased by 50%
This does not work
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good stuff
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Did that mean that i make mire hitdmg on a metin with full INT in equip instead of Buffin Enchanted Blade with INT and then change to str? And as ninja i make more hitdmg pvm with crystalearrings instead of ebony earrings?
for suras and mages INT will both buff the stats on your skills and boost your AP like STR used to. Same with dex on sin.
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Well if i have to many minnows where should i store them?
you create another account for storage
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the reason they are not stackable is because each individual minnow has a different length
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I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.
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yea, it seems odd to me too. Maybe just have fans have a 15% boost in skill dmg regardless of class. Healers and BMs are the classes with the highest dmg output atm anyway. Maybe your reasoning was to sway mage players away from playing hit oriented, but then I would just buff the magic attack value on both fans and bells and/or buff the skills across the board. Limiting the weapon choices seems really wrong here.
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This video contains content from [Merlin] Armada Music, who has blocked it in your country on copyright grounds.
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I would have been like a 200-400 dmg gain in an open-pvp scenario and completely worthless in a 1v1 scenario.