Posts by Shadow

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    You can program exceptions on systems, for example I could put that a character named Plague, bypass the IP check on the Dungeons. We can also add another check on the network card or the HWID of the hard drive, so that if you are on this white list and you use both accounts on 1 computer, you can't log, but if you use two computers, you can.


    Again don't do a bandage in your head if is not broken :P there is always a solution for everything.

    If I decide that a run can be done in 4, it will have rewards for 4 and not for 8. If they need to go in 8, they can share the drops of the 2 runs, simple.


    Also I don't advice to share your accounts out of greedness, if they "hack" you, we won't help you, and trust me they will.

    I am not angry or triggered, but is hilarious that you don't want any changes or are afraid of the changes and use silly excuses like "i can't find people". You can find people, you don't want to because you are used to solo.


    And what does it means with the group on GF servers? The drops are not even the same. For example on the catacombs you don't even need to kill the boss to get the level 60 tier accessory / shield.


    The comparison doesn't exist because only the monsters and the map are the same, everything else is different.

    Everything can be undone and all feedbacks are welcome, but these kind of comments "i don't have friends to play" are just nonsense. This is a multi player game, you are meant to join a guild and do stuff with your guild. You can solo 90% of the game, but the dungeon are for party. If you can't find a party, purchase the items dropped on those dungeon for golds.


    Also comparing us with a server that


    1) Put golds on the item mall


    2) Put a farming bot on the item mall because even spending money on the hack shield is not enough


    3) Super unbalanced, pay to win and full of favoritism toward special players


    and saying that a couple of dungeons are easier, makes me really laugh.


    To even be able to kill something on those Dungeon you need to spend a crap load of money where here you can achieve all for free thanks to the tradable mall and the generous events.


    As they say, lets try to not confuse the wool with the silk :)

    I never said that :)


    But it would be stupid if for example you, complain that you need 8 players and hence 8 rewards, and then someone else solo it. This solo player will get 8x rewards.


    If a dungeon is solo proof, the number of rewards can be raised. But currently the 90+ bio quest allow the soloing more than anything else on the game.

    But if you continue solo you will play alone, literaly, because is team work the only thing that can keep this game on. You can solo farm for months, but then you will eventualy get bored of it and... nothing else remains since the pvp is messed up and the farming is already solo.

    Yes of course I will take all into consideration but like I said, the problem is not remove magic making 1500, is spirit strike doing only 500 xD is not by changing remove magic that all problems disappear.

    Is like the heal skill, if it worked like a normal skill having magic resistance or mage resistance would make it useless. These 2 skills were meant to work this way because they deal a damage, one is offensive the other is defensive but is still damage.


    Anyway the damage this skill does is irrilevant at the moment, I consider weird that your other skills makes 500 while your hits 1500-2000.

    The remove should be nerfed, allowing the Healer to cure this status effect and adding also a level limit, to prevent the use of level 21 bots on the raids.


    The sura was meant to use the lion sword and not the poison sword, but for some reasons they did not add the class restriction in the final version. But i doubt we can change this now, as many players will not be able to farm at all since 99% of the sura use the poison sword.


    You call bug everything that you don't understand :D


    The game has 3 type of damage, magic, melee and buff. Remove is a buff and hence it deals buff damage.

    There is nothing to be confused, the current bios are making the class that have an AP bonus skill, being able to solo almost everything.


    You, being a player player, may ignore how the game works, but every monster works exactly as a player, they can have resistance to weapons or to class. Is not really hard to add resistance to a specific weapon or class.


    Having 300 ap or not on your mage won't change absolutely nothing, because you can't solo anything, but it will prevent soloing from the other class or at least it will not force me to raise the power of certain monsters further.


    Anyway I always stated that is silly to bandage your head before breaking it. When the change will occur, you can share your feedback, we will go by tries of course until we get a desired result.

    You did not, since your dragon mage gets absolutely no bonus from the AP on pvp, while the other class do.


    Don't be the typical player that speak without trying. I know what I am doing :)

    I think we have some communication problems here. I want to balance the game not to balance a class. Every class is meant to have weak and strong points. If all class can do all, then why bother having 4 class and 8 sub class?

    Assassins are not bad, they are what is called the average class, they can do pretty much everything, exping is decent, pvp is good. Archers are the worse class to exp but the best in a war.


    Mage on the other side are a support class. If the game allowed one client they would be fine as they are, but since everybody has their buffer, we need to do something about it.


    Adding more bio quests means to unbalance the game even further. We need to nerf the current ones first.