Dear @Nature2,
I appreciate your feedback and I respect your opinion, but I would like you to follow my reasoning.
The stun lock was a bug, the game was not programmed in a way that a player stuck another player on the ground forever just by hitting him.
This created a huge problem between the classes, and thanks to this bug some classes, like Weapon Suras or Body Warriors are now the strongest on pvp, something that does not feel right.
Or for better say, they are great raid class, and meant to be the best against certain classes, but not against all of them.
I would like to remind how the Archers or Healers, that you yourself quoted, have both a skill that raise the movement speed.
The Archer skill in particular is useless if you take away the ability to flee from the attacks.
Can this change make it one of the best 1vs1 class?
Maybe, but we think is right if it is so.
Why?
Simply try to exp, do solo dungeons, do DTs, do everything that you do with a Sura or a Warrior, try to do it with Archer or Healer.
They are the hardest class to exp, very limited on the pvp aspect of the game.
Why are they so rare in game?
Because the only thing they were programmed to do at their best, they could not do it, and this is unfair.
Players need to understand that a class can't be the best in everything, a God on PVM and a God on PVP and a God on Raids cannot exist.
And the fact that 90% of the playable characters are Sura or Warriors is a clear example, it is because people knew they were the best at everything.
This killed the pvp, killed the wars, killed any kind of strategy.
What kind of strategy can you do if two classes are good at everything?
I try to let you know that there is a concrete reasoning behind these changes, and if your class is not the top anymore in some aspects of the game, you must understand that is for the well being of the game,
and for the correct mechanics of the gameplay, so are things that benefict all, included you.
Kind regards,
[GA]Null